Freitag, 26. August 2011

2. Completion

(the label "the learned" collects things that are important insights for me and changed the way I go about creating artworks)

2. Unfinished forever...
Are carefully arranged, insanely detailed illustrations really that good? What about the viewer's space?

Artwork is not finished, until it has been discovered and "completed" by a viewer. To control every last line and to tell everybody, that the illustration can serve but one purpose, might work in many cases and should work if it is wished in the briefing, but... if you find the freedom to let chance take her turn and invite the viewer, everybody should win. Even better, if one can reach an audience, that is willing to open up for the art.

Freitag, 19. August 2011

Minecraft! Step-by-step

To view the full-size of the finished picture, either visit this image on deviantart or my fun-homepage.

I drew this for the 5 people who make me enjoy the time in Minecraft (this belongs to the Mojang AB). Such a creative playground with so very different people : )
We have the composer, explorer, architect, miner, collector and redstone ("electrical stuff") engineer.

After this followed color-editing and some last changes like stripes on the green-haired-guys suit and a broader smile on him as well. See the Result here.

Donnerstag, 4. August 2011

Extra Credits Video

I had the very great honor to create pictures for one episode of Extra Credits, a weekly webshow now with Penny Arcade TV.

(Was temporarily unavailable. Now back online!)

Read the whole process and more about the show in the next blogentry here.

Extra Credits Eggsamples!

This is the long story of the previous blogentry. If TL, scroll for pitturz...

About Extra Credits calls Extra Credits:
"(the show) that takes a deeper look at videogames: how they are made, what they mean, and how we can make them better. "
Since their very first episode I have been a big fan. I love the depth and the good research, I love the entertainment, the great visualisations of complicated topics and the many different solutions Dan, James and Allison offer for discussed problems. They usually have a very positive and motivating approach and its a great pleasure to watch them and discuss their input with friends and everybody who does not run away in time.

The episode Gamifying Education (link will be updated as soon as this esisode is back in the internet) blew my mind. As the Credits where rolling, i started talking and talking because I really wanted to discuss the topic, but my boyfriend made me stop to see the credits... and there we were... him asking me for my hand in marriage. So... you know how much i love that show. So much, that my boyfriend made the efford to ask the amazing people for this favor. I cried for 2 hours out of happiness : )

Oh Noes!
Some weeks later I learnt as many other viewers, that the artist of the show - Allison Theus - got really sick and could not afford the operation necessary for her to continue drawing. Extra Credits started a rockethub project to collect donations. Within hours they exceeded the goal. I do not seem to be the only one really loving these guys. Extra Credits would not be Extra Credits if they took the money and ran off with it to Mars. Read about the project they have planned on the rockethub-page!

But - alas! - I am about to finish university and could not give as much money as i liked, so I offered my drawing-skill0rz! I had in mind to help out coloring or cutting thumbnails or whatever needed to be done, but suddenly there came the mail: Yay! Do a whole episode!

Issues and Artist Angst
I was very hesitant at first. First: I never worked in Flash before. Second: Extra Credits has a lot of fans and they are used to Allison's visualisations. Allison Theus draws amazing creature designs and _could_ draw elaborate shows as well, but there is a reason for the show to look like it looks. I was afraid that the fans of the show would hate a different approach or even feel, that i was disrespectfull to the language Allison, Dan and James created.
In the end James and Dan reassured me, that they really liked different styles and the chance to have guest artist's on bord for exactly that reason.

The Process
Along with other artists (every one of them blew my mind!) I was allowed to chose a topic. Allison usually does one episode in one week. We got 2! And, oh boy, did I need this time. I had 1 1/2 Weeks to plan, think and draw the episode (the other days went into cursing codecs and acknowledging my utter n00bnes with moving pictures). I am so lucky to have a short episode and 2 weeks. Such an interesting topic and a great scale of emotions on the narrator Dan's voice. It was a blast! I thank everybody who helped me with their input.
Dan and Allison finally turned the flash into a video, because I could not slay the beast that is convert to .mov!

Thank You.
I hope, that the fans of the show see, how much i love Allison's visualisations and that i tried to keep close to her colors and many elements. But i did not want to copy her. Even though in the end the lovable stick figures are faster to draw, it would have taken me way longer to learn how to create these persons and make them look "original".

These are some of the drawings from the episode. My sincere apologies go to Bill Waterson, Terry Pratchett, and Cthullhu.

Mittwoch, 3. August 2011

The Stone Slab

I've been thinking about this for some time. There are many situations where I arise from a drowsy imagination-ride because I heard something from which I really, really, really can learn. During my schooltime I made huge notes of those things and plastered my boarding-school room with it. At least my half.
This list was never very restricted. It has inspirational quotes, interesting thoughts and ideas for projects... but why just keep that to myself?
Many of these things are open for discussion... So, under the label "the learned" I will collect the things I feel are "insights" now.

1. Support Imagination
If you want to illustrate a story, don't draw what the text says, because the reader is not stupid and has his/her own imagination. Nurrish that imagination, support it. In most cases, illustrations should be the servants of the text  it. 

Don't draw the strong detective that solves the case - maybe draw the housekeeper finding his carelessly thrown away cigarette buds or the two different shoes he left back, because he was so eager to solve the case. If that fits the character.

(There are tons of exceptions, of course. For instance if you are commissioned to draw an illustration so close to the text that there is no room for speculation left.)